<this applies to the final 2 confrontations>

weak to light, resists shadow, thunder, ice, dual blade
280 / 350 AGL, slightly outspeeds Guy unless he's basically maxed AGL

his battle plan relies on his powerful Destructo-Wave; it has "split damage" = more damage the fewer targets live
so he tries to thin your ranks with Devastation and Octostrike before going for the finishing blow of Undead -> Destructo-Wave

turn 1
Devastation, massive damage to bottom-left party member (chooses random victim if this spot is dead), MUST be guarding (remember that guard is only effective if you are faster)
        non-guarding takes too much damage thanks to row + base damage

turn 2
Destructo-Wave, split SOIL damage but very high, ignore rows; if ATP buff is positive base power increases dramatically (2.4k -> 3.8k)

turn 3-5 randomly uses:
-Octostrike, 8 random normal attacks
-Undead, boosts his ATP, DFP and AGL; next turn skips forward to turn 2
-Curse, drop target to 1 HP and 100% chance for poison
-Deathblow vs all, 35% paralysis, pierce reflect, 1200 power, physical/dark

loop back to turn1


note:
you can cancel the Undead boost either with the Resist spell or any debuff that lowers ATP
